Storyboard assets and workflow

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Working on some storyboards recently, I made some effort to set up a workflow that would make the process quick and efficient (again I am reminded of an xkcd comic, but anyway).

The workflow allows for clean sketching (or artwork import) in photoshop, batch export and import into an InDesign template for six-to-a-page viewing.

Besides the templates, there are a couple of actions and scripts that make the process fast, and I hope they are robust enough to work on different platforms, but no guarantees. I also made some brushes for drawing arrows, but I think they need some work, so I haven’t included them.

Download the zip here

3D Arrow Rig

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I built a rig to place and pose 3D arrows in a Maya scene. The rig has a variety of parameters with the intent of creating nice looking arrows to convey motion, connection, process, flow, or any of a myriad of meanings that arrows take on in visual communication (Nature Methods: Points of View: Arrows).

Download and unzip the file linked by the image below and read through the README for using the files with Maya scenes. There are a few known issues that I may end up tweaking and fixing in the future, but for now I feel it’s a usable asset, so feel free to give it a try.

Arrow Rig v2.1

Stuart

More molecular simulations

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These are a series of further technical experiments to examine molecular dynamics.

1) A red particle moves randomly among a large number of blue particles. The path that it generates is traced in green.

2) Visualization of collisions between the red particle and the environment. Collisions cause the blue particles to turn green, then fade to dark blue. It is interesting to see how many encounters happen in a small amount of time.

3) Highlighting the first collision between the red particle and each of the green particles. Each of these experiments so far includes a turbulence field helping drive the random motion.

4) The high resolution meshes of molecules are driven by lower resolution proxies used to detect collisions.

5) In this experiment, there is no external turbulence force. The only changes in motion/trajectory are driven by collisions (100% elastic and with zero friction).

6) Finally, an experiment intended to look at the technical requirements for particles with internal animation. The animation and shape do not influence the collisions or trajectories.