Storyboard assets and workflow

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Working on some storyboards recently, I made some effort to set up a workflow that would make the process quick and efficient (again I am reminded of an xkcd comic, but anyway).

The workflow allows for clean sketching (or artwork import) in photoshop, batch export and import into an InDesign template for six-to-a-page viewing.

Besides the templates, there are a couple of actions and scripts that make the process fast, and I hope they are robust enough to work on different platforms, but no guarantees. I also made some brushes for drawing arrows, but I think they need some work, so I haven’t included them.

Download the zip here

3D Arrow Rig

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I built a rig to place and pose 3D arrows in a Maya scene. The rig has a variety of parameters with the intent of creating nice looking arrows to convey motion, connection, process, flow, or any of a myriad of meanings that arrows take on in visual communication (Nature Methods: Points of View: Arrows).

Download and unzip the file linked by the image below and read through the README for using the files with Maya scenes. There are a few known issues that I may end up tweaking and fixing in the future, but for now I feel it’s a usable asset, so feel free to give it a try.

Arrow Rig v2.1