Andrea Gauthier named finalist in SSHRC Storytellers challenge

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A big congratulations goes out to Andrea Gauthier, @MScBMC grad, PhD student and ScienceVis lab member. Andrea has been named a finalist in the SSHRC Storytellers competition. Andrea’s research examines the features of game design that may be leveraged to promote learning. As a finalist Andrea will be invited to attend the Congress of the Humanities and Social Sciences in May and present her work. Congratulations Andrea!


Poster presentation at VS-Games conference 2016

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Andrea presented a poster entitled “Woes of an RCT for Game-Based Learning Research” at the 8th International Conference on Virtual Worlds and Games for Serious Applications, a.k.a. VS-Games, in Barcelona on September 8th and 9th, 2016. The purpose of the poster was to foster a discussion about the pros and cons of employing a randomized controlled trial methodology in serious games research and to talk about what methods might be valid in order to balance internal and external validity in such studies. The poster was well received at the conference, whose overarching goals are to develop and nurture theoretical and academic rigour in the discussion of serious games and virtual worlds.

CosmoCaixa: VS-Games conference venue
VS-Games conference

VizBi 2016 Workshop

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VizBi 2016 took place in the beautiful German city of Heidelberg.

The “Best practices for visual storytelling in science” workshop was a great success, with 18 participants and three instructors (Gaël, Jodie, and Stuart). After discussing the challenges of visual storytelling at the molecular scale, design principles, cinematography, and storyboarding techniques, the participants embraced the task of creating storyboards to communicate a section of a signalling pathway.

Andrea and Stuart created resources to assist in the storyboarding exercise. A simple illustrated view of the pathway provided context and an overall understanding of the science. The participants used a supplied character sheet to assist with the sketching process.

We set up a custom projection system so that the individual groups of 3-4 people could share their work with everyone.

We concluded with a presentation of the molecular visualization principles. This, along with the storyboarding process itself, stimulated some excellent discussion.