Gauthier, A., Jantzen, S., McGill, G., & Jenkinson, J. (2019). Molecular Concepts Adaptive Assessment (MCAA) Characterizes Undergraduate Misconceptions about Molecular Emergence. CBE—Life Sciences Education, 18(1) doi.org/10.1187/cbe.17-12-0267
Jenkinson, J. (2018). Molecular biology meets the learning sciences: Visualizations in education and outreach. Journal of Molecular Biology. doi.org/10.1016/j.jmb.2018.08.020
Gauthier, A. & Jenkinson, J. (2018). Designing productively negative experiences with serious game mechanics: Qualitative analysis of game-play and game design in a randomized trial. Computers & Education. 127(66-89). doi.org/10.1016/j.compedu.2018.08.017
Goodsell, D.S. & Jenkinson, J. (2018). Molecular Illustration in Research and Education: Past, Present, and Future. Journal of Molecular Biology. doi.org/10.1016/j.jmb.2018.04.043
Gauthier, A. & Jenkinson, J. (2017). Serious game leverages productive negativity to facilitate conceptual change in undergraduate molecular biology: a mixed-methods randomized controlled trial. International Journal of Game-based Learning. 7(2) doi.org/10.4018/IJGBL.2017040102
Jenkinson, J. (2017). The Role of Craft-based Knowledge in the Design of Dynamic Visualizations. In Lowe & Plötzner (Eds) Learning From Dynamic Visualization: Innovations in Research and Application. (pp 93-117) doi.org/10.1007/978-3-319-56204-9_5
Qu, J., Fung, A., Kelly, P., Greig, P., McGilvary, I., Tait, G., Agur, A., and Jenkinson, J. (2017). Visualizing a Rare and Complex Case of Advanced Hilar Cholangiocarcinoma. Journal of Visual Communication in Medicine. http://dx.doi.org/10.1080/17453054.2017.1289060
Gauthier, A., & Jenkinson, J. (2016). Serious Game Facilitates Conceptual Change About Molecular Emergence Through Productive Negativity (RCT). In Connolly and Boyle (Eds.), Proceedings of the 10th European Conference on Games Based Learning (pp. 844–852). Paisley, Scotland: Academic Conferences and Publishing International Limited. (PDF)
Gauthier, A., & Jenkinson, J. (2016). Woes of an RCT for Game-Based Learning Research. Proceedings of the 8th International Conference on Virtual Worlds and Games for Serious Applications, Barcelona, Spain. (PDF)
Jenkinson, J., Jantzen, S., Gauthier, A., and McGill, G. (2016). The effect of attention cueing in molecular animation to communicate random motion. In Désiron, Berney, Bétrancourt, & Tabbers (Eds.), Learning from Text and Graphics in a World of Diversity (pp. 96-98). Geneva: EARLI SIG. (PDF)
Shahani, V., & Jenkinson, J. (2016). The efficacy of interactive analogical models in the instruction of bond energy curves in undergraduate chemistry. Chemistry Education Research and Practice. 17, 417-428 doi.org/10.1039/C5RP00194C
Gauthier, A., & Jenkinson, J. (2015). Game Design for Transforming and Assessing Undergraduates’ Understanding of Molecular Emergence (Pilot). In R. Munkvold & L. Kolås (Eds.), Proceedings of the 9th European Conference on Games Based Learning (pp. 656–663). Steinkjer, Norway: Academic Conferences and Publishing International Limited. (PDF)
Gauthier, A., Corrin, M., and Jenkinson, J. (2015). Exploring the influence of game design on learning and voluntary use in an online vascular anatomy study aid. Computers and Education. 87: 24-34. doi.org/10.1016/j.compedu.2015.03.017
Jantzen, S.G., Jenkinson, J., and McGill, G. (2015). Transparency in film: increasing credibility of scientific animation using citation. Nature Methods. 12(4): 293–297. https://rdcu.be/5OtB
Jenkinson, J., & McGill, G. (2013). Using 3D Animation in Biology Education : Examining the Effects of Visual Complexity in the Representation of Dynamic Molecular Events. Journal of Biocommunication, 39(2), 42–49. (PDF)
Jenkinson, J. and McGill, G. (2012). Visualizing protein dynamics and interactions: Evolving a visual language for molecular animation. CBE – Life Sciences Education.11: 103-110. doi.org/10.1187/cbe.11-08-0071