Andrea presented a poster entitled “Woes of an RCT for Game-Based Learning Research” at the 8th International Conference on Virtual Worlds and Games for Serious Applications, a.k.a. VS-Games, in Barcelona on September 8th and 9th, 2016. The purpose of the poster was to foster a discussion about the pros and cons of employing a randomized controlled trial methodology in serious games research and to talk about what methods might be valid in order to balance internal and external validity in such studies. The poster was well received at the conference, whose overarching goals are to develop and nurture theoretical and academic rigour in the discussion of serious games and virtual worlds.
Andrea presented her most recent results from her doctoral research at the Society for the Advancement of Biology Education Research national meeting at the University of Minnesota, Minneapolis, on July 16th, 2016.
The SABER national meeting is focused on sharing the most up-to-date theories and evidence on biology education best-practices and strives to set standards of rigour in biology education research. Andrea contributed to the discussion on active/interactive learning with her research that investigates how educational game design can help undergraduates overcome misconceptions about molecular motion and interactions.
The workshop is titled “Visual Storytelling in Molecular Animation: Accuracy and Design” and covers the unique challenges of creating visual narratives in the molecular world. For one thing, you’d be too small to hold a pencil. Oh, I mean creating narratives about the molecular world.
We’ll cover molecular-scale phenomena and narrative design that takes these into account. There will be an exercise that puts the discussed ideas into practice. The exercise resource booklet can be downloaded here, along with a standalone storyboard template used in the workshop.