One of the Molecular Visualization Principles I am currently developing is “avoiding snake motion”. This refers to the depiction of long polymer motion, typically mRNA and DNA. To illustrate this principle, we decided to use a short linear strand of DNA.
I wanted to maintain consistency of style with the other principles, so I was aiming for a specific representation that was an interesting challenge to achieve.
I generated a mesh using Molecular Maya, and then decided to retopologize it by hand in order to create clean topology that was based on the atomic structure. Each nucleotide was made from two face loops. Edge loops were continuous along the long axis & backbone as well.