Making DNA

By | Molecular, Process | No Comments

One of the Molecular Visualization Principles I am currently developing is “avoiding snake motion”. This refers to the depiction of long polymer motion, typically mRNA and DNA. To illustrate this principle, we decided to use a short linear strand of DNA.

I wanted to maintain consistency of style with the other principles, so I was aiming for a specific representation that was an interesting challenge to achieve.

I generated a mesh using Molecular Maya, and then decided to retopologize it by hand in order to create clean topology that was based on the atomic structure. Each nucleotide was made from two face loops. Edge loops were continuous along the long axis & backbone as well.

DNA modeling process retopologizing model on atoms
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Andrea Gauthier wins Vanier Award

By | Achievement | No Comments

Congratulations to Andrea Gauthier who is a 2015 recipient of a Vanier Canada Graduate Scholarship. Each year the Canadian Government awards up to 167 scholarships to doctoral students across Canada who demonstrate leadership skills and a high standard of scholarly achievement. This prestigious award is valued at 50,000 dollars each year for three years. Andrea, who is completing a PhD in the Institute of Medical Science, is one of 22 recipients at the University of Toronto. Her research examines the potential of game design in transforming and assessing undergraduates’ understanding of molecular emergence.

Screenshot of Level 2 gameplay in progress. The player has successfully encapsulated himself in a clathrin-coated vesicle to be transported across a membrane into Level 3.

Screenshot of Level 2 gameplay in progress. The player has successfully encapsulated himself in a clathrin-coated vesicle to be transported across a membrane into Level 3.